StarScape
I've been working on a series of plugins (mostly shaders) to enhance any space scenes I might want to create. One thing which C4D has been sadly lacking is an effective, versatile star field shader. StarScape is hopefully a better star field creator than the inbuilt shader.
I did quite a bit of research before coding this plugin, and it simply wouldn't have been possible without the detailed video from the Art of Code, which you can see here on YouTube. This video is intended to develop a shader with ShaderToy, and the code required extensive modification to make it work with Cinema - plus the extra features I added in later.
If you haven't found ShaderToy yet, and you're interested in shader coding, I can thoroughly recommend it - you can find it here. The code used is actually OpenGL Shading Language, but it's very C-like and understandable. Plus, you can try your code out in real time on the website and see how it works. Once it works, converting it to run in Cinema isn't too difficult but can be time-consuming.
Being a channel shader it was written to work with C4D's standard renderer, but it's perfectly usable in Redshift and the manual has a section devoted to doing just that.
Anyway, I hope you like StarScape. I have several more plugins in the works to complement it, and they will be released over the next few weeks.
StarScape is available for C4D 2024 and 2025 (but only for Windows in 2025 - see here for the reason why). The plugin can be downloaded from its own page here.
Page last updated September 25th 2024